Better AI and performance


Improved AI: bots used to have one fixed strategy, each with one (mostly) fixed tactic. Now a strategy determines a tendency to pick a tactic, but this can also be overridden by game phase factors. For example, almost always, a bot will now try to reconnect before applying his favourite tactic. The game phase also influences this: a bot that is the last standing player will be less passive.

Improved performance: dice rolls and attacks do not generate "global updates" anymore. The visual is derived from smaller events that were already sent. Less drawing, more snappiness.

Files

edice.zip Play in browser
Jan 03, 2020

Leave a comment

Log in with itch.io to leave a comment.